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"Producing a work of electronic literature entails not only practice in the literary arts but sometimes also the visual, sonic, and the performative arts; knowledge of computing devices and software programs; and experience in collaboration, interdisciplinarity, and hybridity. In short, electronic literature requires its artists to see beyond traditional approaches and sensibilities"
From E.L.O (Electronic Literature Organization)

" The growing popularity of software like Flash has ushered images, animation, sound, and kinetic typography into the poem, blurring the boundaries between film, graphic design, and computer games. Exploring the Web as a medium for new forms of artistic expression, digital artists, designers, programmers, and poets have collaborated to create some provocative work that alternately challenges and ignores the institutional apparatus for traditional or mainstream literature."
Megan Sapnar

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